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REVIEW: Infinite Warfare

2016 has been such a great year so far for any first person/third person shooter games, both single-player and multiplayer wise. Specifically talking about great single player campaigns here. We've had games such as Doom, Titanfall 2, Battlefield 1, Gears of War 4, and Deus Ex: Mankind Divided… which are all better than Call of Duty: Infinite Warfare’s campaign.

We have to face it. Call of Duty has been a dying franchise for the past several years now. It has been trying to desperately grasp onto its fans using different techniques and approaches to make the games better, but all they seem to do is push fans away. Every year it seems that whoever’s turn it is to make the next CoD game (Treyarch, Infinity Ward, Sledgehammer, etc…) makes it more unappealing than the year before.

Basically, for the past few years worth of CoD games all we've gotten have been futuristic settings and a lot of robots. With Infinite Warfare we’ve obtained a futuristic setting, with robots, in space. In space. Call of Duty. In space. The idea just didn't capture many eyes, so you know what Infinity Ward decided to do? They decided in order to sell their game they were going remaster one of the most popular games in their franchise, CoD 4: Modern Warfare. In my opinion that was a very cheap move on their part, because they knew that Infinite Warfare wouldn't be a successful game without something like the Modern Warfare remaster.

Every year a new Call of Duty game seems to be spit out and added to the franchise. Every year the variety of these games die down, more and more.

Within Infinite Warfare, consistency was definitely an issue which occurred repetitively. The science fiction within the world is very unbelievable too. Things such as sound traveling in space and the fact that prolonged exposure to open space is survivable, tend make the sci-fi universe unbelievable. Another problem is the shooting. That is obviously a very big problem, because after all, it is a shooter game. A lot of enemies are armored, which forces you into taking cover and slowing down the natural pace of the CoD franchise.

On a positive note, there are many weapons and gadgets to choose from, although they do come in at a very slow pace throughout the game. As the story of the game progresses you end up gathering better weapons. The pace picks back up as you fly through the game towards the ending.

Sadly, Infinite Warfare is ending only at five-and-a-half just when the game starts to pick up and actually become enjoyable. It just seems like there's not enough game in it for five-and-a-half hours. At least 30 minutes of the game is spent walking around to and from mission briefings and waiting in elevators, while the other five hours are full of explosive action.

The multiplayer action is where the game really comes through though. The multiplayer is where Infinite Warfare shines. The multiplayer has always been what glows the brightest in the CoD series. All they did to make it successful was stick to the formula that made BO3 a big fan favorite.


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